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Of course, this has some other issues to solve, and it requires to rewrite the logic for every object in this fashion, but is generally considered to be the “correct” way to program games. This way, no matter how much time passes between two frames (aka no matter what the frame rate is) the calculation will be correct. So instead of 5/30 you calculate 5 * (time between current frame and last frame)/30. The correct way to do this is to use dt, the difference in time between two frames. This is why for example speed runners some times change the graphics settings of games in certain parts to break these types of calculations. This is pretty easy to program, but if the frame rate is significantly higher or lower than 30 at any given time, it will run into issues. If the velocity of an object is 5m/s, and you expect your game to run at 30fps, at each frame you will move the object 5/30 = 0.16 meters. Let’s assume that you are calculating some movement, for example. Once again, does the REVO shader already implement Raytracing, or am I supposed to apply another shader on top of it?Ī very common mistake in game development, especially when you aren’t targeting multiple hardware performance profiles, is to calculate everything based on the assumption that the time between every frame is fixed. Alternatively, if I launch it through Big Box can I just use that application's controller mapping to close it?ĥ. Is there a hotkey guide? I want to be able to close Cemu with the controller, just haven't found it yet. Can you set up customized controller buttons per game? I feel pretty tempted to remap some of BOTW's controls to more modern sensibilities, like hitting 元 to sprint.Ĥ.
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Any other must-have mods to install, of any kind?ģ. I prefer ones that actually add new and exciting things to the game.I recall seeing one about enemies wielding random weapons, might give that a shot.Ģ. Of the various mods out there that change the game in various ways, like extra challenges or randomizers or whatnot, are any of them legitimately worth it? Feels like most mods of these fashion tend to be "Let's increase the difficulty in the most un-fun away possible".
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I want to consider this the ultimate success of my new PC so far, I just really want to know about the following (and I can consider this project finished):ġ. The visuals, the framerate, the Linkle mod.goddamn seriously. Like holy shit, I had high expectations and I was still blown away. New versions are exclusive to their patreon for a week before being released on the website. The CEMU version on the official website is usually the latest version. More of a workaround than a solution but you can skip those shrines with a mod. Most of them can be set up automatically using BCML which has setup instructions on this page.

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Someone above mentioned RTGI ray tracing, there's a version of it available on the internet archive but again, never used it myself.īest place to get mods for BotW is on gamebanana.

Best I can do is point you to the nexusmods page for BotW which has a lot of Reshade presets, the most popular one REVO has instructions you could follow if you like the way it looks. If you want Reshade then I can't really help since I've never dabbled with it personally. But you could go further with reshade/ray tracing like some others mentioned above. Just fiddling with the settings here will make the game look good imo. Graphic packs are covered in the first video I posted above. There are presets for post-processing in the "enchancements" graphic pack, pick whatever you like. Ultrawide is just a case of choosing an ultrawide resolution in the "graphics" graphic pack. In terms of specific things to make the game look better it depends on what you want. This video can help you set up CEMU for BotW, it's a bit out of date but the main new thing added since then is covered in the first 2 minutes of this video.

Click to shrink.The CEMU version on the official website is usually the latest version.
